Menu
Date

December 2014

2014 Business Yearly Review

Uncategorized Dec 29, 2014

Inspired by this article on doing a year-end review of your indie business, I took a few minutes and calculated some stats and compiled my major accomplishments from 2014. The result was eye-opening and made me feel more than a little bit proud. I’ve made a conscious effort to be more transparent about my business dealings this year because I…

My Inboxes

Uncategorized Dec 29, 2014

I’m not one of those people who feels busy all the time. I typically never feel overwhelmed no matter how much is on my plate. But I know and have worked with lots of people who always seem to be in a hurry and are frazzled trying to remember all the tasks in front of them. I’ve never been able…

That Connection

Uncategorized Dec 17, 2014

I don’t code every day. Even when my only job was running my little company, I never had enough work in the pipeline to keep me busy in Xcode five days a week. The actual programming part of my job comes in fits and spurts as I work on new features and bug fixes. The only area of running my…

More App Rejections

Uncategorized Dec 09, 2014

From Cromulent Labs, whose app launching widget was initially approved by Apple and then removed from the App Store: But this time I decided to make a more concerted effort, start a company, and see if I could make some app (or apps) that could simply keep me employed and pay the bills….As with any iOS app, there was a…

Writing Without Editing

Uncategorized Dec 04, 2014

Last year, December 30th to be precise, I had the idea to write and self-publish a book about Dropbox and digital photography. It would sum up and explain in detail everything I’ve learned about capturing, organizing, sharing, and protecting my photo library – centered around Dropbox. I went home that night and immediately dumped everything out of my mind into…

Being an Indie is Hard

Uncategorized Dec 01, 2014

Zach Waugh of Giant Comet and Flint fame writes: But even after I released Flint for iOS in late 2013, I was only making about half of what I would need to go full-time comfortably. Building apps by yourself is a grind, and I was starting to wear thin, so I decided to leave Giant Comet as a side-project. A…