Category Archives: Xcode

Coding on My iPad Pro

Last month, my 9-5 job was kind enough to gift me an iPad Pro and its new keyboard. I’ve had a few iPads in the past, but they’ve always ended up stashed away, unused, in a drawer somewhere. I simply never got hooked on their utility. I never found that killer app, which, for me, […]

Automatically Reposition the iOS Simulator on Screen

If you work with two monitors of different sizes, Xcode has an annoying bug of launching the iOS Simulator partially off screen — forcing you to manually drag it into position using the mouse. It’s not that bad the first time, but after a full eight hour working day with hundreds of launches, it gets […]

Creating a Universal Binary With Xcode 3.2.6

Last week I released a minor update to VirtualHostX. Shortly thereafter, my inbox was flooded with reports of an “unsupported architecture” error on launch. After a quick lipo test I verified that somehow I had managed to build and ship the app as Intel only — no PowerPC support. I went through my git revision […]

Unsupported Architecture When Submitting to Mac App Store

For any Mac developers out there who are seeing the following rejection notice when submitting to the Mac App Store: Unsupported Architecture – Application executables may support either or both of the Intel architectures Make sure you verify that any included frameworks are Intel only. You can do this using the lipo command:

If […]